Project BR has been developing nicely and as I come to the end of this phase of production, I’m very happy with what has been accomplished so far. Here’s the GSD;
A quick summary of what was done;
Players can trip over if they’re running and hit an obstacle. For some reason I’ve got it set in my mind that this is the mechanic I need to get right. I want you to feel helpless and weak… tripping makes you feel that way (it takes control from you for a significant period of time) and adds a great mechanic for chases.
- Attacking / Being Attacked
This is also rather important in a game about a deathmatch! I’ve never dealt with hitboxes before, or decent collisions. This is in now, and it’s surprisingly not that buggy. I don’t know how good it feels, but it’s working in test conditions.
- Placeholder UI
There’s a UI now. It’s not very functional and many features aren’t supported in-game, but it was a good exercise to design it and figure out how players will interact with the game
- Item Switching
You can hold 2 items now, but must switch between them. Until this point, you had to open the inventory to select a new item.
- Fog of War
Important for exploration games, and I haven’t got it 100% right yet. I need to work out the kinks, but it basically works well for hiding/revealing structures and the ‘blueprint’ of the map.
- Supporting more than one player object
This is one thing that I had to do, which was extremely boring and tedious (and buggy) to implement. Until now, everything in the game was centred around a single player object. In the real game, this is also the case, but for the Demo I need local multiplayer fighting so it had to be built.
Well the plan was to be finished on Sunday (12th) and to move on to Candidate 2, my post-apocalyptic 4X prototype. However I’m not finished with Project BR‘s demo yet and Ludum Dare is this weekend, so I’d rather not start a new project with such a major distraction in the middle.
I’ll be spending the rest of my weekdays preparing the Project BR demo as much as I can, and there’s plenty to do on it!
After Ludum Dare, I will switch to Candidate 2.
My next post should be before the big weekend, see you then!